PLANETWIDE / FIELD EXPERIMENT 01
45.4355° N / 12.3520° E · VENICE

Command.
Then step inside.

Three survey units. Three relay stations.
One continuous fight across the dockyard.

Original fictional dockyard at a real Earth anchor.

MISSION / 04 MIN

01   Send your squad to A, B and C.

02   Hold each relay for 8 seconds.

03   Keep all three online to transmit.


Switch into any unit. Its body, ammunition and orders persist. Other units keep fighting.

Desktop or touch · Landscape recommended
Game engine downloads once when you deploy.

FIELD GUIDE

Give an order. Take a body.

In Command, select Mica, Reed or Sol. Click a relay or clear ground. The bright line is the unit's planned route. Canal crossings require a bridge.

Press Tab or Embody to inhabit the selected unit. It keeps its health, ammunition and facing. Returning to Command resumes its last order from its current position.

In first person, use WASD to move and drag to look. Hold FIRE on touch, or click to capture the mouse on desktop. Click again or hold to shoot. R reloads. Mouse aim never fires on touch.

1–3 select a unit. Space pauses. You can still issue orders while paused. Units defend themselves and reload automatically when you are elsewhere.

Stand near a relay for 8 seconds to capture it. Enemy presence reverses capture. Own all three for 15 total seconds to complete the uplink. Lost relays freeze uplink progress. Enemy contacts appear only within squad sight. All three units lost, or four minutes elapsed, ends the mission.

This is a single-player mechanics experiment. All buildings and combatants are original fiction. The Earth coordinate is real; the layout is not a reconstruction.

EARTH / PLAY AREAS

Venice · Arsenale

45.4355° N, 12.3520° E

Command / Embody is the new experimental play area in this build. Its canals, warehouses and bridges use an original compact layout.

Location and design notes ↗

The existing Tulsa and Hamburg projects remain separate builds. Upstream integration is pending repository review.